Tibetan Village: Garden
Tibetan Village: Prayer plateau
Tibetan Village: Mockup and 3D blockout
Tibetan Village: Entrance storyboard-sketch
Tibetan Village: Jampas house
Tibetan Village: Water storage
Tibetan Village: Lapis Lazuli material guideline
Tibetan Village: Statue guideline
Tibetan Village: Pillar concepts
Tibetan Village: Villager "Jampa"
Tibetan Village: NPC clothing
Tibetan Village: Animal design guideline
Tibetan Village: Mount
Tibetan Village: Illustration
Hidden Object Game: Havana terrace 1927 concept art
Personal Project: Surreal Painting
Personal Project: Creature Design
Personal Project: Creature Design
Personal Project: Creature Design
Nemesis: Fraction 1
Nemesis: Fraction 1
Nemesis: Fraction 2
Nemesis: Fraction 2
Nemesis: Fraction 3
1st Semesterproject: Dataloss
ABOUT
I am Peter Brand, a Concept Designer specialized in creating Concept Art for Videogames.
Right now at ByteRockers’ Games I work as a 2D Artist in a small team to develop and craft the visual content of our games. I worked on a PC, mobile and Nintendo Switch title and was honoured to create the cover art for our latest game Gelly Break.
Skillset
- Concept Art
- Illustration
- Production Design
- Graphic Design
- Game Art
Software
- Adobe Photoshop
- Autodesk 3DS Max
- Pixologic Zbrush
- Unity
- Unreal Engine
Education / Experience
04/2017 – today | 2D Artist at ByteRockers’ Games, Berlin |
---|---|
02/2018 – 11/2018 | Gelly Break (Nintendo Switch): Cover Art, Game Design & Visual Design for boss-enemys |
10/2014 – 10/2016 | Game Graphics Student at School for Games, Berlin |
09/2016 | Graduate as Game Artist (S4G-Diploma) |
4. Semester project | Concept Art & Visual Development, Art Direction |
3. Semester project | Concept Art & Visual Development, Game Art, Balancing |
2. Semester project | Concept Art & Visual Development, Environment Art, Balancing |
1. Semester project | Concept Art & Visual Development, Game Art, Game Design |
09/2006 – 06/2014 | General qualification for university entrance |