Peter Brand

Tibetan Village: Garden
Tibetan Village: Prayer plateau
Tibetan Village: Mockup and 3D blockout

Tibetan Village: Entrance storyboard-sketch
Tibetan Village: Jampas house
Tibetan Village: Water storage
Tibetan Village: Lapis Lazuli material guideline
Tibetan Village: Statue guideline
Tibetan Village: Pillar concepts
Tibetan Village: Villager "Jampa"
Tibetan Village: NPC clothing
Tibetan Village: Animal design guideline
Tibetan Village: Mount
Tibetan Village: Illustration
Hidden Object Game: Havana terrace 1927 concept art
Personal Project: Surreal Painting
Personal Project: Creature Design
Personal Project: Creature Design
Personal Project: Creature Design
Nemesis: Fraction 1
Nemesis: Fraction 1
Nemesis: Fraction 2
Nemesis: Fraction 2
Nemesis: Fraction 3
1st Semesterproject: Dataloss

ABOUT

I am Peter Brand, a Concept Designer specialized in creating Concept Art for Videogames.
Right now at ByteRockers’ Games I work as a 2D Artist in a small team to develop and craft the visual content of our games. I worked on a PC, mobile and Nintendo Switch title and was honoured to create the cover art for our latest game Gelly Break.

Skillset
  • Concept Art
  • Illustration
  • Production Design
  • Graphic Design
  • Game Art
Software
  • Adobe Photoshop
  • Autodesk 3DS Max
  • Pixologic Zbrush
  • Unity
  • Unreal Engine
Education / Experience

ame Design
04/2017 – today2D Artist at ByteRockers’ Games, Berlin
02/2018 – 11/2018Gelly Break (Nintendo Switch): Cover Art, Game Design & Visual Design for boss-enemys
10/2014 – 10/2016Game Graphics Student at School for Games, Berlin
09/2016Graduate as Game Artist (S4G-Diploma)
4. Semester projectConcept Art & Visual Development, Art Direction
3. Semester projectConcept Art & Visual Development, Game Art, Balancing
2. Semester projectConcept Art & Visual Development, Environment Art, Balancing
1. Semester projectConcept Art & Visual Development, Game Art, Game Design
09/2006 – 06/2014General qualification for university entrance